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- global language
-
- on enterFrame me
- sprite(21).visible = 0
- sprite(22).visible = 0
- end
-
- on exitFrame me
- if language = 1 then
- set the castLibNum of sprite 13 to castLib("english").number
- set the castLibNum of sprite 21 to castLib("english").number
- set the castLibNum of sprite 22 to castLib("english").number
- set the castLibNum of sprite 23 to castLib("english").number
- else
- if language = 2 then
- set the castLibNum of sprite 13 to castLib("french").number
- set the castLibNum of sprite 21 to castLib("french").number
- set the castLibNum of sprite 22 to castLib("french").number
- set the castLibNum of sprite 23 to castLib("french").number
- else
- if language = 3 then
- set the castLibNum of sprite 13 to castLib("german").number
- set the castLibNum of sprite 21 to castLib("german").number
- set the castLibNum of sprite 22 to castLib("german").number
- set the castLibNum of sprite 23 to castLib("german").number
- else
- if language = 4 then
- set the castLibNum of sprite 13 to castLib("japanese").number
- set the castLibNum of sprite 21 to castLib("japanese").number
- set the castLibNum of sprite 22 to castLib("japanese").number
- set the castLibNum of sprite 23 to castLib("japanese").number
- else
- if language = 5 then
- set the castLibNum of sprite 13 to castLib("spanish").number
- set the castLibNum of sprite 21 to castLib("spanish").number
- set the castLibNum of sprite 22 to castLib("spanish").number
- set the castLibNum of sprite 23 to castLib("spanish").number
- end if
- end if
- end if
- end if
- end if
- end
-